

The game is a free download that includes the first seven introductory puzzles (dubbed the Welcome Center). Thankfully Stretchmo, the latest puzzle-platformer from the team behind Pushmo and Crashmo, employs a pay model similar to Rusty’s, which allows players to choose which of its various puzzle packs to purchase. This is much more reasonable, especially because it doesn’t require constant injections of cash to keep playing and progressing.
#Stretchmo qr codes trial#
In that title, players are given trial versions of its various baseball games, and can choose to buy whichever ones they like. The other way that Nintendo has implemented free-to-play is much more agreeable, as seen in Rusty’s Real Deal Baseball. I tend to dislike that style of free-to-play, as it can kill momentum and is too aggressively greedy. Some games, like Pokemon Shuffle, have a more Candy Crush-esque monetization approach, granting fans limited tries or lives with a mandatory waiting period before being able to play again– unless they’re willing to fork over more cash to keep playing without interruption, of course. Though generally universally derided, Nintendo has taken a couple of different approaches with free-to-play in a bid to be competitive with some of the mobile titles that have been using it to pull in huge sales. Nintendo’s continued experimentation with non-traditional pay models has proven to be hit or miss so far.
